《杀戮尖塔》是一款由美国工作室 MegaCrit 开发的类 Rogue 卡牌构筑游戏,玩家需从《铁卫》《沉默猎手》《缺陷体》《观者》四名角色中选择其一,以回合制卡牌战斗推进楼层探索。
My application-programmer brain went like this: Why was it failing? It was sometimes being called with junk parameters, and it was being called more often than it should be. Why? Look at the caller. Why? Investigate the calling site. Investigate any loops. Move up the calling tree. Repeat. Repeat. Repeat. Which sent me nowhere near the problem. Everything went nowhere until I read the compiled assembler and started manually tracing execution.
,更多细节参见新收录的资料
Гуменник рассказал о переживаниях перед финалом Гран-при России17:42
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The random-move engine was replaced by a depth-2 minimax with material evaluation. 157 API calls.。关于这个话题,PDF资料提供了深入分析
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